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Professional Summary

I’ve been making games since 2006 and I’ve been writing since 2001. I have a degree in Journalism with a speciality in Foreign Correspondence.

My primary areas of expertise lay in writing, narrative and game design. I am also very familiar with programming and scripting and I regularly work in PHP and Java.

In game design, I’m experienced in Serious Game design, Alternate Reality Game design, Live Action Roleplay design and Narrative design.

I’m a fast good writer, a pleasant sparring-partner and an excellent problem solver.



  • Long and short form writing
  • Interactive dialogue writing
  • Fiction and non-fiction
  • Indept Research


  • System design
  • Semantic web design
  • Interaction design
  • Digital narrative design
  • LARP and ARG narrative design


  • Java (Intermediate)
  • PHP (as I need)
  • Scripting (Advanced)
  • Web tech
  • Photo, audio and video editing. (Intermediate)


  • Independent
  • Sparring partner
  • Excellent problem solver
  • Ideas refiner
  • Scope creep exterminator


Lost Again (2009 – now)

Lost Again is the company I founded together with my late husband Thomas Wrobel. We initially started out doing contract work in IT and in educational games, but decided to move towards creating independent productions.

Under Lost Again, we’ve made several interesting and experimental projects where innovation is key. My contributions specifically are focussed on Game and Interaction design, where narrative is an intrinsic component in their execution.

Besides creating games, my experiences at Lost Again have made me skilled at business development and negotiations, as well as recognising potential areas for innovation.

Woven Darkness (2016 – now)

Woven Darkness is a Vampire: The Masquarade-inspired LARP-collective, running a game every month in Tilburg, the Netherlands. In order to achieve a consistent and ongoing plot, our team meets about 20 hours per month in order to plan plots, write characters, write feedback to people’s actions and organise everything necessary for a session. This experience allows me to be a quick writer and great at incorporating feedback into my work. It also gives me good insight into plot and narrative and its effects on my players.

My involvement with the LARP-community exposes me to other ways of dealing with game and narrative design. As such, I gain a lot of inspiration from LARP-techniques and incorporate those techniques into my work.

Personal upcoming

  • Journey of the Onset – 2020
  • Unannounced – 2022


  • Meditations 6 January & 16th September – 2019
  • Hey Honey, There is Something I’ve got to tell you… – 2019
  • FPS-Text Adventure – 2019
  • Meryll Wants a Cookie – 2018
  • Game of Thorn – 2015
  • Fanficmaker – 2015
  • Mayor Game – 2011
  • A Memorable Day – 2010
  • Cuyperscode 1 & 2 – 2006 & 2008
  • For more information, please see the Lost Again main website.


  • JAM-engine.
  • Super Simple Semantics.
  • ARWave and W3C AR-standards consultancy.
  • Various festival and conference volunteer work among which: GDCE, Devcom, A Maze.
  • Regional coordination for the Global Game Jam.
  • IT-consultancy for Fontys University of Applied Sciences projects.