Hi, I’m Bertine van Hövell, freelance game designer and writer from the Netherlands. I have a decade of experience making games professionally. I’ve worked with AAA property, designed educational software and written for various indie studios. Below you can find a selection of some of the titles I’ve worked on.
Currently Working on
- Wrapping up an exciting collaboration on a AA property. Very NDA, very cool.
- Helping out studios with concepting, ideation and preparing pitches.
- Showcasing Frayed Freedom during the European Game Showcase at GDC!
Projects
Old Skies (2023)
Worked with Dave Gilbert to design one of the main missions of the game.
Among Ripples: Shallow Waters (2024)
I’ve aided the team at Eat Create Sleep with designing the narrative through-line for Shallow Waters’ missions, written character dialogue and did extensive ecological and society research to represent the themes in a thorough but accessible manner.
Hauma (2023)
Helped out SenAm Games with writing and designing the first two chapters of Hauma.
At Eve’s Wake (2021)
For At Eve’s Wake I designed a complex interactive narrative based on Lovecraftian mythos. I was in charge of story, co-wrote dialogues and design. I also helped out with hiring additional members to the team and wrote design documents and art instructions.
Only Cans (2021)
I worked with the Only Cans team to provide tangible feedback to ideas and assist with writing. I also helped out maintaining team cohesion and motivation.
Tom Clancy’s Elite Squad (2020)
I worked with Ubisoft Reflections to write biographies for characters from the Tom Clancy universe. These biographies pertained a mix of established and original characters.
Oh Honey, There Is Something I Need To Tell You (2019)
Oh Honey was an experiment in designing a short game where the character cannot always say what they truly think. It is also a tiny mystery inspired by True Crime fiction.
Meryll Wants a Cookie (2018)
For Meryll Wants A Cookie I worked with Thomas Wrobel again. I designed most of the puzzles, much of the dialogue and scripted all of the interactions.
The Fanficmaker (2015)
The Fanficmaker was written by me and Thomas Wrobel. I also took care of some of the design and system design of the generator.